Jihoz.ron 🍚
Jihoz.ron 🍚|Mar 06, 2025 14:24
Axie's revenge arc. Why an MMO? Eve online already showed us a model for workable player-driven economies and we've been blessed to have discussions with @HilmarVeigar and the team over the past years. Some key principles that we have in mind for the economy: • Player-Driven Production and Markets: Players engage in specialized professions, producing goods and resources essential to others, creating the need for markets. • Resource Scarcity and Distribution: Scarce and unevenly distributed resources encourage exploration, territorial control, and trade. • Destruction as a Sink: Warfare between guilds leads to asset destruction, driving production and balancing resource accumulation. War is emotional and drives consumptive spending. • Social Coordination: Large guild coordination and meaningful conflicts with real losses keep players engaged, supported by strong social structures and opportunities for learning after defeat.
+6
Mentioned
Share To

Timeline

HotFlash

APP

X

Telegram

Facebook

Reddit

CopyLink

Hot Reads