Tokenized time platform Time.fun goes live on Solana following Base debut

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Theblock
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6 hours ago

Tokenized time platform Time.fun has gone live on the Solana blockchain following a successful trial on the Base network last year.

The platform lets anyone purchase the time of their favorite influencers, which they can redeem for messages or calls with them. The time itself is tokenized and can be traded to determine the market price for interacting with that person. It’s similar to FriendTech, except it’s more focused on one-on-one conversations than group chats.

While the idea of paying someone to reply to a message is fairly limited in scope, Time.fun founder Kawz reckons that the concept of tokenized time itself could be used more broadly.

“I think tokenized time is really the best way to ‘long someone’, regardless of what project they're working on. If they're early in their career, you just buy their time,” Kawz told The Block. “And then if the company becomes successful or they're just successful in their career profession, the value of their time should naturally just increase because a lot more people now want to reach out to them and get their advice on things. So that's sort of what I'm trying to build.”

Kawz said a key goal of the platform is to make the tokenized time composable so it can be used by other platforms built on top of Time.fun. He gave an off-the-cuff example of a hiring platform where you could hire someone and open a short position on them as a hedge.

“Time.fun is just the first platform and we have to make it successful before we think about other use-cases," said Kawz. "The really long term goal here is to create somewhat of a new asset class, where people can own other people’s time, trade it and use it on various products and services.” 

Looking ahead, Kawz said they would love for the platform to have its own token, noting that one would fit in well. They said if other platforms are built on top of these tokenized minutes, the platform’s token could connect them all together. It would be “a nice sink for every project we release,” they said. However, they said it’s currently too early for a token as the platform must first find a certain level of product-market fit.

Upon launch, the platform will let anyone buy and sell minutes and redeem them. But it will be permissioned when it comes to creating time markets — selling your own time — to let the platform handle the initial demand. Kawz said the team will give out access codes liberally and then will make it permissionless soon after launch.

As for fees, tokens are traded on a bonding curve — the same way that decentralized exchanges work — and the 2% trading fee will be split between the team, the creator, the referrer and an award pool.

The award pool is an amount of funds split among token holders and redeemers each month as an incentive for those actively using the platform. Once the token gets a certain amount of liquidity, it gets migrated to the decentralized exchange Raydium (just like on Pump.fun for now, at least), which has its own fee structure.

When it comes to redemptions, the creator gets either 95% or 96% of the value that was redeemed, depending on whether there’s a referral fee. The fee is split between the same four parties as the trading fees.

Time.fun also lets influencers auction off specific activities, such as a 30-minute call or a meeting in real life. Kawz said these auctions are priced in minutes, so someone holding a lot of minutes can use them to bid on the auction.

Kawz said that the platform received a good reception when it initially launched on the Ethereum Layer 2 network Base last year and that it saw over $2 million of trading volume. Only it was never his end goal.

“I wish I had launched first on Solana. I was just too used to [the Ethereum Virtual Machine]. I figured, let me launch on Base. But Solana was always the place I wanted to build on. So I thought, if we do want to pull the trigger and move to Solana, it has to be now versus after growing with larger [total value locked], larger usage — it's either now or never,” Kawz said.

One big issue with the beta version was that when someone redeemed their time for calls, these took place outside of the platform, which wasn’t good for user experience or tracking whether the call took place. With the new version, all communication will take place within the platform and if someone doesn’t redeem their time then the buyer will get refunded.

Upon launch, the platform supports direct messages and group chats, with voice and video calls set to come within a few weeks.

Kawz noted the platform uses escrow contacts for these redemptions. When someone requests a message or a call, these minutes go into an escrow contract. If the person doesn’t respond, the buyer can reclaim their minutes and sell them if they wish.

They also said users could write reviews for influencers based on their interactions and whether their messages and calls were answered. Beyond this, each influencer will have a public response rate. “If you reject a call it doesn’t harm your response rate. But if you start ignoring all [direct messages] or requests, your response rate will go down.” said Kawz.

Time.fun has yet to decide how to handle someone completely unresponsive, but Kawz said they’ll certainly run the risk of being delisted from the platform.

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