Quick Overview of AI Pet Game The Farm: Can AI Agents Bring New Gameplay to Blockchain Games?

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Overview of AI Pet Game The Farm: Can AI Agents Bring New Gameplay to Blockchain Games?

Author: Zen, PANews

Although the blockchain gaming sector has attracted significant attention from capital and the market, its gameplay and models are severely homogenized, lacking genuine innovative breakthroughs. However, with the rise of AI agent technology, the blockchain gaming industry may be on the brink of a new transformative opportunity. In this wave, The Farm attempts to create an unprecedented immersive gaming world through deep integration with AI agents, redefining the interaction between players and the virtual ecosystem.

In addition to conceptual innovation, The Farm, which aligns with current industry trends, has also received initial market recognition, currently boasting a market value of $75 million, with a nearly 50% increase on January 3.

The Farm: GenAI-Driven AI Agent Game

The Farm is the first GenAI-driven AI agent game based on Hyperliquid, combining on-chain creature generation (similar to CryptoKitties 2.0), simulation management (like Stardew Valley), and battle mechanics (like Pokémon Go), providing players with a new experience of creation and interaction powered by AI. The game drives its economic ecosystem through the $FARM token and gradually unfolds through multi-stage gameplay.

Game Design and Features

Phase One: The Ancestors

This phase launched on December 13, 2024, and ended one week later. During this period, players could upload two photos to generate pixel-style hybrid creatures created by GenAI for free. After spending 100 USDC to mint their favorite creature, they would participate in a vote, with the top 50 creatures becoming "Ancestors." The "Ancestors" will receive 10% of the minting revenue from all future creatures. Ancestors, along with their creators and voters, will also receive airdrop rewards from the developer's wallet.

Overview of AI Pet Game The Farm: Can AI Agents Bring New Gameplay to Blockchain Games?

Phase Two: Evolution

This phase begins immediately after the selection of Ancestors ends on December 20, with features being rolled out continuously. All creatures are endowed with traits, attributes, skills, personalities, and favorite foods, all generated by AI. Creatures will have personalities, on-chain wallets, and support for text and voice conversations. These creatures can learn AI skills such as tarot reading and drawing. Players can train creatures by uploading data and purchase food or enroll in courses to enhance attributes. Additionally, creatures will gradually unlock autonomous agent behaviors.

Phase Three: The Battlefield

According to The Farm's roadmap, this phase is scheduled to launch in mid-February 2025. Creatures can independently or be organized by players into guilds to participate in battles. The battle mode supports betting, with the winning side earning the losing side's wager, and the losing side's creatures may perish as a result. In this phase, the dimensions of creature interaction and competition will be further expanded.

The Farm's System Design

According to an article released by The Farm introducing its system design, the game does not adopt the more mainstream SWARM system but is based on and inherits the design philosophy of Langchain.

SWARM has its autonomy, decentralization, and flexibility. Each AI agent acts as an independent node in the SWARM pool, characterized by emergent behavior, which leads to dynamic propagation in task management. Tasks are processed through decentralized, adaptive interactions, with agents discovering and collaborating to complete tasks based on local decisions and interaction dynamics.

When a request is sent to an AI agent in the SWARM pool, the agent may either complete the request independently and return the result or decompose the request into subtasks, handling part of it and passing the remaining subtasks to other AI agents in the SWARM pool. In the second case, since the agent does not have a global view of all agents' capabilities in the SWARM pool, its dynamic propagation methods may include broadcasting subtasks, forwarding based on local knowledge, randomly or based on simple rules assigning subtasks, and reading agent capability information from a decentralized ledger. Although these dynamic propagation methods grant autonomy to SWARM system agents, the lack of task planning and trajectory planning mechanisms may lead to time consumption, high costs, and loss of execution state.

As a game involving multiple agent interactions, The Farm proposes a different complete design philosophy to achieve higher task planning accuracy and better agent coordination. The Farm believes that on-chain multi-agent systems should have higher task trajectory planning accuracy while tracking the execution state of agents, which can be achieved through a Data Availability layer (DA).

Unlike the SWARM system, The Farm introduces Orchestrator AI or on-chain AI Oracle services. The functionalities of this design philosophy include: task decomposition and allocation, service discovery and global view, tracking of subtask execution states and agent output results, and dynamic adjustments to ensure task cycle integrity (if an agent cannot handle a task or times out, the system will reallocate subtasks). By utilizing a global view and optimal path planning, it avoids redundant calculations and resource waste caused by dynamic propagation, significantly improving the execution efficiency and success rate of complex tasks. This approach also reduces the risk of state loss and provides a foundation for collaboration between agents, enabling a higher degree of interoperability in multi-agent networks.

Token Model: Half of Protocol Revenue Used for $FARM Buyback and Burn

Starting from the GenAI-based AI agent game, The Farm initially plans to attract users through on-chain creature generation (similar to CryptoKitties 2.0) combined with simulation management gameplay (like Stardew Valley) and battle mechanics (like Pokémon Go), gradually expanding into a general AI agent launch platform, ultimately providing Rollup as a service functionality, allowing AI agents to have their own application chains and develop their ecosystems.

In terms of revenue mechanisms, The Farm's game section utilizes the $FARM token for on-chain creature generation, in-game item and skill sales, as well as battle/betting commissions. The general AI agent launch platform supports agents issuing their tokens and charges fees during the presale and liquidity launch phases, while also taking a cut from agent services.

For agents supporting application chains, they need to stake $FARM to launch the application chain. 50% of protocol revenue is used for $FARM buyback and burn, 40% is allocated to $FARM stakers, and 10% is allocated to the team. Additionally, $FARM stakers can receive $veFARM, which is used for sharing revenue and agent priority allocation, enabling continuous accumulation of token value.

By introducing AI agents, The Farm aims to enhance the experience of open-world game players exploring unknown worlds and growing. Players can create characters that can continuously self-evolve according to their preferences, no longer limited to a few fixed templates. The game world will also no longer have preset scripts; all players' creativity will collectively shape the world. Furthermore, characters can interact with real-world individuals, breaking the boundaries between the virtual and the real.

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