After the temporary decline in popularity of TON mini-games, the voice of the blockchain gaming sector seems to have quieted down. However, at recent industry exhibitions such as Token2049 in Singapore, THBW2024 in Bangkok, and Binance Blockchain Week in Dubai, the vitality of blockchain gaming projects can still be seen, with both new and established blockchain games actively present at key booths. Among them, Seraph has attracted a lot of attention with its positioning as a next-generation AAA blockchain game and its eye-catching design. This article will attempt to analyze Seraph's game design, economic model, and globalization strategy, exploring how blockchain gaming projects can break through bottlenecks and what insights they may bring for the future development of GameFi.
Project Background
Seraph is a AAA loot game developed by Seraph Studio. The project has received over $10 million in investment, providing ample funding to achieve its goals in technology research and development, game development, and ecosystem construction.
Seraph began its Alpha testing in April 2023, followed by Beta testing, Chaos Legacy Test, Preseason, and Season 0, with Season 1 set to start soon. The official data shows that the number of participating players has reached 90,000, making it a leading game on the BNB Chain. The BNB Incubation Alliance (BIA) has set up a Seraph booth at its on-site events, and during the Binance Blockchain Week in Dubai, it was showcased near the main exhibition hall entrance, with Binance CEO Richard Teng sharing a photo on Twitter, indirectly demonstrating BNB Chain's strong support for its leading ecosystem project.
According to the data presented by Seraph, its player base is very diverse, spanning multiple countries and regions around the world, with a relatively prominent presence in Europe, North America, and Southeast Asia. The user growth rate is fast, and the activity level is high. The Southeast Asian market may show a more significant increase in player numbers due to a higher acceptance of blockchain games. Currently, Seraph has achieved over $10 million in revenue, primarily from player in-game purchases and service fees from the free trading of NFT-equipped items among players.
Game Content: Classic Gameplay Verified by the Market
Seraph currently supports PC and Android, with plans to launch on Steam, Google Play, and iOS in the future. The game's graphics and gameplay belong to the classic ARPG (Action Role-Playing Game) genre, where players use magic or combat skills to defeat monsters and bosses in a dark world of Western fantasy. As they face higher difficulty challenges, they continuously obtain stronger attributes and visually appealing weapons and equipment through monster drops.
In simple terms, upon entering the game, you first create a game character, then accept quests to experience the storyline, controlling the character to move, attack, and cast skills to defeat enemies and complete a series of challenges, all while familiarizing yourself with the character's skills and gameplay until you reach level 60. After reaching level 60, players enter the core gameplay, which is the loot farming aspect. Players repeatedly challenge more difficult monsters and bosses in dungeons to obtain higher-level and rare equipment to enhance themselves, creating a positive cycle of loot farming. Coupled with multiple difficulty levels and different seasonal gameplay modes, players can experience more challenging and exciting gameplay.
It is important to note that the dividing line between Seraph's Web2 and Web3 lies in the loot farming phase after level 60. Although loot farming can continue to be played, if players want to earn profits through the gameplay process, they need to purchase an NFT-equipped item with real money (which serves as a "ticket" and startup capital for making money) and then participate in specific challenges to obtain randomly dropped treasure chests that may contain valuable NFTs, NFT fragments, or limited edition outfits.
Having seen the common click-based mini-games and light gameplay in the blockchain gaming market, the quality and content of Seraph can be described as somewhat "surprising," indeed comparable to Web2 AAA games. The foundational systems of character upgrades, skills, and equipment are well-developed and deep, allowing for the creation of powerful builds through skill learning and equipment combinations. For a deep Web2 gamer, these elements will feel very familiar and easy to grasp. This gameplay framework spans the entire Web2 gaming era and remains popular, proving to be timeless and fully validated by the market.
Within this gameplay framework, and without affecting the underlying fun of the game, Seraph seamlessly integrates the NFTization of equipment and the free trading market among players into the game, constructing a self-sustaining in-game economic system. This approach is relatively reasonable and easy for a gamer to accept.
Economic Model: "Everything is Tradable" and "Play and Earn"
Seraph's economic model combines the philosophy of "everything is tradable" with "Play and Earn," allowing players to trade in-game equipment NFTs and creating a self-sustaining, sustainable game economy:
NFTization of Equipment: All gold-farming equipment in the game is tradable NFTs, which players can obtain from treasure chests after completing dungeons. These items not only have game attributes but also different rarities and collectible values, which can be sold to other players in the platform's trading market for profit.
Player-Driven Free Trading Market: The game features an integrated trading market where all in-game assets can be traded. Players set their own prices, and market supply and demand determine price fluctuations. The decentralized market mechanism allows players to truly own their in-game assets.
Earning Mechanism and "Play and Earn" Model: Players obtain equipment and items through loot farming, monster hunting, and cooperative challenges, and trade them in the market, thus enabling the possibility of earning real economic returns through gameplay.
Self-Sustaining Economic Ecology: As the number of players continues to grow, the market demand within the game will expand, driving more transactions and liquidity. This will continuously enhance the stability of the entire ecosystem, improving the gaming experience and profit potential.
Comparison Analysis of In-Game NFTs and Art NFTs
As mentioned earlier, Seraph has generated over $10 million in revenue, with part of this revenue based on the trading of in-game equipment NFTs. We know that the NFT sector seems to have become a thing of the past, and discussions about NFTs can evoke negative reactions. However, the NFT ecosystem based on in-game weapons, equipment, and items in Seraph presents a different picture. Here is a simple comparison between mainstream NFTs released by artists/celebrities and those in Seraph:
Source and Acquisition Method: Artist/celebrity NFTs primarily derive their value from personal branding, with their generation unrelated to actual use, relying more on the creator's fame and fan base. This acquisition method is singular, usually obtained through purchase, lacking interactivity; in contrast, game equipment NFTs are obtained by players through dungeon completion or synthesis, directly linked to the player's efforts. This acquisition method increases fun and a sense of achievement, while also enhancing players' recognition of the item's value.
Functionality and Applicable Scenarios: Artist/celebrity NFTs often serve as collectibles, possessing only aesthetic value or symbolic meaning, lacking practical functionality. Their value is more derived from fan emotions or limited scarcity rather than actual utility; game equipment NFTs, on the other hand, have clear functionality, enhancing player character attributes and improving gold-farming efficiency. Players can not only collect them but also trade them in and out of the game, realizing economic value. This practicality makes them more attractive.
Market Driving Force and Value Stability: Artist/celebrity NFTs rely on the creator's brand influence; if the creator's popularity declines or market interest shifts, their value can easily fluctuate or even drop to zero. The value of game equipment NFTs is determined by the supply and demand relationship within the game ecosystem, with rare equipment directly linked to market demand. If the game is active, the liquidity and value of equipment NFTs will stabilize accordingly.
User Participation and Interactivity: The acquisition process for artist/celebrity NFTs is singular, requiring users only to purchase, lacking a sense of active participation. This passive consumption model may lead to a decline in user enthusiasm; in contrast, game equipment NFTs are obtained through player actions in the game, making the participation process interactive and enjoyable. This model encourages players to continuously invest time and effort, enhancing community activity.
In summary, compared to the singular attributes and volatility of artist/celebrity NFTs, game equipment NFTs perform better in terms of functionality, market driving force, and user participation. Artist/celebrity NFTs overly depend on the creator's personal influence, making it difficult to maintain their value once popularity wanes. In contrast, equipment NFTs are part of the gaming experience, allowing players to enhance their sense of achievement through use and gain actual profits through trading, offering greater sustainability. Therefore, while the applicability of game NFTs is limited by the audience of the game itself, their design logic and trading value are more reasonable.
Seraph's revenue data serves as a validation of the maturity and effectiveness of its NFT economic model, showcasing the strong self-sustaining capability of this model. The economic returns players gain from their gaming experience will further enhance the game's appeal, attracting more players, and more players will further promote the healthy development of the in-game trading market. Seraph continues to update game content based on this foundation, providing players with fresh gaming experiences, thus forming a positive economic flywheel.
Asset Management System: Lowering the Barrier for Web2 Players to Enter Web3
The main obstacle for Web2 players entering Web3 games lies in the complexity of blockchain technology, including wallet creation, private key management, and on-chain transaction processes. Seraph has integrated the ActPass account and asset management system within the game, allowing players to log in using their email/account, abstracting away the steps of managing crypto wallets and private keys, and incorporating an MPC wallet to manage assets and transactions within ActPass. This design has the following advantages:
One-Click Wallet Generation for Easier Operation: Most Web3 games require downloading and configuring a separate wallet. ActPass is integrated within the Seraph game, allowing players to generate a wallet with one click and directly bind it to their account without needing to switch to external applications. This design is similar to the email or social login methods used in Web2 games, significantly lowering the entry barrier.
Built-in Asset Management, Reducing Operational Burden: Asset management in blockchain games often involves complex on-chain transactions, while ActPass directly stores digital assets such as equipment and items in a built-in wallet, supporting quick in-game transactions and management. Players can complete operations without switching platforms, eliminating cumbersome signature processes.
Hiding Complexity, Optimizing User Experience: ActPass automatically handles gas fees, allowing players to pay with fiat or stablecoins, shielding most blockchain technical details. Players do not need to learn complex processes and can focus on game content, resulting in a smoother experience; at the same time, thanks to the low gas fees, speed, and security of the BNB Chain's second-layer network opBNB, players can save on gas costs for transactions and item on-chain/off-chain activities.
In summary, this design maintains a certain separation between game content and the Web3 asset management system, avoiding the poor experience of repeated asset verification and wallet interactions that many Web3 games face. This can effectively lower the technical and psychological barriers for Web2 players transitioning to Web3 games, leading to higher user conversion rates and market penetration, and can be seen as an excellent solution linking Web2 and Web3.
Exploring Incremental Markets: A Bridge Between Web2 and Web3
In the context of fierce competition in the existing market, expanding new user groups has become an important task in the Web3 field. As a representative of the incremental market in Web3, blockchain games, with their high user stickiness and interactivity, are a significant way to attract Web2 players into Web3. Especially AAA-level heavyweight blockchain games, compared to traditional lightweight blockchain applications, offer new possibilities for converting Web2 users due to their higher technical standards, stronger immersion, and richer ecosystems.
Based on the analysis of Seraph, here are some design ideas that can be referenced for similar games:
Lowering Entry Barriers: Integrate convenient Web3 wallets to simplify asset management and transaction processes, allowing Web2 players to participate smoothly without complex blockchain knowledge.
Strengthening Economic Incentives: Adopt a "Play and Earn" model, where players earn NFT equipment through gameplay actions (such as loot farming and challenges) and gain actual profits through market trading, enhancing participation motivation.
Providing an Immersive Experience: Through high-quality graphics, rich storylines, and diverse gameplay, make the game closer to traditional AAA gaming experiences, making it easier for Web2 players to accept and engage.
Balanced Economic System: Maintain an active trading market and promote long-term player participation by reasonably designing scarcity and market supply-demand relationships (such as limited equipment or functional items).
The potential of the incremental market for blockchain games cannot be ignored. According to predictions from BusinessResearch, the GameFi market size is expected to reach $90.51 billion by 2031, with growth potential of 10 to 15 times. In the current bull market, the blockchain gaming sector has yet to truly gain momentum. It is hoped that with the emergence of more high-quality blockchain games, the simplistic and rough impression of Web3 games will gradually change, bringing more players to the Web3 industry.
免责声明:本文章仅代表作者个人观点,不代表本平台的立场和观点。本文章仅供信息分享,不构成对任何人的任何投资建议。用户与作者之间的任何争议,与本平台无关。如网页中刊载的文章或图片涉及侵权,请提供相关的权利证明和身份证明发送邮件到support@aicoin.com,本平台相关工作人员将会进行核查。