TON players must see: 7 zero-cost models that help you save 99% of your time and effort.

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4 hours ago

Where is the next Notcoin?

Written by: DetectiveTON

After Notcoin launched on Binance, it was a game changer for the entire Telegram mini-app ecosystem. Following this, various projects emerged like mushrooms after rain, dazzling everyone. In recent months, the number of online players focusing on mini-apps has surged, with many players eager to get involved as soon as they see a project gaining popularity, but in reality, they may be close to the project's end, leading to wasted time.

This time, DT will share some simple insights on these mini-apps from three aspects, hoping to help newcomers entering the Telegram ecosystem:

1. Typical mini-app zero-cost models

Including Notcoin, Tommarket, Catizen, Hamster, Tapswap, Pocketfi, Yescoin, Blum, Pixelswap, etc.

  1. Action-based: These projects require continuous clicking, spinning, or sliding to earn points, typical examples are Notcoin and Yescoin.

  2. Earnings-based: No frequent operations are needed, just collect points within a specified time. This can be further divided into flexible and fixed collection methods:

Flexible collection:

  • Tommarket: Can be claimed anytime within the valid collection time.
  • Pocketfi: Can be claimed anytime within 6 hours, but if not claimed after the time, it becomes invalid.

Fixed collection:

  • Blum: Cannot upgrade within 8 hours; if exceeded, production stops.
  • Timefarm: Cannot upgrade within 4 hours; if exceeded, production stops.
  1. Upgrade item-based: Such as Notcoin, Yescoin, Hotcoin, Hamster, Tapswap, etc., which require upgrade items to increase output; while Pocketfi, Blum, Pixelswap, and Tommarket do not require upgrades.

  2. Action + Collection + Spending: Catizen and Hamster fall into this category because they require purchasing automatic synthesis items, and the points generated later cannot meet the upgrade needs, which is a spending design not suitable for pure zero-cost players.

  3. Action + Collection: Hamster focuses more on collecting from computing power cards, with click earnings far lower than those from computing power cards.

  4. Automated robots: Action-based projects usually set up automated robots, but purchasing robots requires spending points. Early players can accumulate points to purchase and then activate a low-protection mode (like Yescoin's level 3, which can collect once every 12 hours), saving a lot of time.

  5. Item upgrades: Many zero-cost projects require upgrading items to increase output, but completing upgrades usually requires points, especially in projects with a production reduction mechanism. It is recommended to complete item upgrades as early as possible to avoid increased time costs later.

Overall, I hope everyone tries more; seeing is not as good as doing. Playing through it will help you better understand the project.

2. Choosing quality projects and early participation

Due to the numerous Telegram projects, only by accumulating enough experience can one quickly understand project rules and find suitable strategies. Naturally, everyone hopes the projects they participate in can be as successful as Notcoin.

DT will consider the following aspects to judge the quality of a project:

  • Observe whether the project has innovation, including gameplay, models, or products.
  • Whether there is a good background behind the project, such as significant financing or well-known team members.
  • Whether the project mechanism meets personal time requirements.
  • As the project develops, pay attention to user growth, community feedback, and the project team's execution ability for further judgment.

3. Zero-cost vs. spending choice? Finding the next Notcoin

Currently, the popularity of Telegram mini-games is soaring, with social attributes and recommendation mechanisms allowing a project to become popular quickly. However, the diversity of projects poses challenges for players in their choices, and competition is particularly fierce.

Many studios participate in zero-cost projects, which will affect the earnings of single-account players. Spending projects, while requiring additional financial investment, can relatively reduce competition. For multi-account zero-cost players, the cost-effectiveness is significant; while single-account players may be more suitable for choosing spending projects, but they need to choose carefully.

With 400 million daily active users and 900 million monthly active users, Telegram attracts potential users into the Web3 world through mini-programs, presenting vast prospects and a huge market. Looking forward to everyone finding the next Notcoin together!

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